The NEW Pong Game V13.2.1
An interesting implemnettaion of the pong game
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CAIArtificial Intelligence for controlling a paddle
 CBallBaseAbstract base class for all ball types in the game
 Ccircle_rendererFunctor for rendering circular shapes
 CClassicBallClassic circular ball implementation inheriting from BallBase
 CGame
 Cgame_overHandles the game over screen when a game is completed
 CGameOver
 CGUIUtility class providing user interface functionality
 CHighScoreStructure representing a high score record
 CInversiblePowerPower-up that inverts paddle controls temporarily
 CInvisiblePowerPower-up that makes the ball temporarily invisible
 CLetterRepresents a letter in the storytime game mode
 CNetworkManager
 CPaddleRepresents a player paddle/racket in the game
 CPaddleState
 Cpage_2b_1tNotice screen with 2 buttons and 1 title
 Cpage_3bPause menu with 3 buttons
 Cpage_3b_0tMain menu class with 3 buttons and no title
 Cpage_3b_1tMiddle menu class with 3 buttons and 1 title
 Cpage_4b_1tDefines the mode selection menu with 4 buttons and 1 title
 CPowerClass representing power-up items that affect gameplay
 CSaveStateStructure representing the complete game state for saving/loading
 CSavingUtility class for managing save game and high score functionality
 CSoundEffectsUtility class for handling sound effects and music in the game
 Csquare_rendererFunctor for rendering square shapes
 CSquareBallSquare shaped ball implementation inheriting from BallBase
 Ctriangle_rendererFunctor for rendering triangle shapes
 CTriangleBallTriangle shaped ball implementation inheriting from BallBase
 CUserRepresents a player in the game with name and score tracking