#include <game.hpp>
◆ Game()
◆ ~Game()
◆ ball_creation()
void Game::ball_creation |
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◆ close()
◆ game()
◆ game_logic()
void Game::game_logic |
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◆ initialise()
bool Game::initialise |
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◆ loop()
◆ output()
◆ pause_button()
bool Game::pause_button |
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◆ update_background_color()
void Game::update_background_color |
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◆ background_color_left
SDL_Color Game::background_color_left |
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◆ background_color_right
SDL_Color Game::background_color_right |
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◆ is_network_game
bool Game::is_network_game |
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◆ last_highscore
◆ last_highscore_name
char Game::last_highscore_name[20] |
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private |
◆ mAI
◆ mBackgroundMusic
Mix_Music* Game::mBackgroundMusic |
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private |
◆ mBall
◆ mGameOver
◆ mGameOverSound
Mix_Chunk* Game::mGameOverSound |
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private |
◆ mGameState
◆ minverse
◆ minvisible
◆ mIsRunning
◆ mletter
◆ mMenu
◆ mMiddleMenu
◆ mModeMenu
◆ mNewRoundSound
Mix_Chunk* Game::mNewRoundSound |
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◆ mNoticeMenu
◆ mOnHoldMusic
Mix_Music* Game::mOnHoldMusic |
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◆ mPauseButtonRect
SDL_Rect Game::mPauseButtonRect |
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◆ mPauseMenu
◆ mPauseMusic
Mix_Music* Game::mPauseMusic |
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◆ mpower
◆ mScoreSound
Mix_Chunk * Game::mScoreSound = nullptr |
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◆ mTicksCount
◆ mWallHitSound
Mix_Chunk * Game::mWallHitSound = nullptr |
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◆ mWindow
SDL_Window* Game::mWindow |
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◆ network
◆ player1
◆ player2
◆ police
◆ racket1
◆ racket2
◆ racket_hit_sound
Mix_Chunk * Game::racket_hit_sound = nullptr |
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◆ renderer
SDL_Renderer* Game::renderer |
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◆ winner
The documentation for this class was generated from the following files: