![]() |
The NEW Pong Game V13.2.1
An interesting implemnettaion of the pong game
|
Structure representing the complete game state for saving/loading. More...
#include <game_save.hpp>
Public Attributes | |
int | ball_type |
float | ball_vel_x |
float | ball_vel_y |
float | ball_x |
float | ball_y |
float | paddle1_y |
float | paddle2_y |
char | player1_name [20] |
char | player2_name [20] |
int | score1 |
int | score2 |
Structure representing the complete game state for saving/loading.
Contains all data required to reconstruct the state of a game session when loading a saved game.
int SaveState::ball_type |
Ball type (0=classic, 1=square, 2=triangle)
float SaveState::ball_vel_x |
Ball's x velocity
float SaveState::ball_vel_y |
Ball's y velocity
float SaveState::ball_x |
Ball's x position
float SaveState::ball_y |
Ball's y position
float SaveState::paddle1_y |
Position of paddle 1 (only y-coordinate since x is fixed)
float SaveState::paddle2_y |
Position of paddle 2 (only y-coordinate since x is fixed)
char SaveState::player1_name[20] |
Player 1's name
char SaveState::player2_name[20] |
Player 2's name
int SaveState::score1 |
Player 1's score
int SaveState::score2 |
Player 2's score