The NEW Pong Game V13.2.1
An interesting implemnettaion of the pong game
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sound_effects.hpp
Go to the documentation of this file.
1
8#ifndef SOUND_EFFECTS_HPP
9#define SOUND_EFFECTS_HPP
10
11#include <SDL_mixer.h>
12
21{
22public:
31 static void change_music_track(Mix_Music *music_file,
32 int fade_out_duration = 500,
33 int fade_in_duration = 500,
34 int volume = MIX_MAX_VOLUME / 3);
35};
36
37#endif
Utility class for handling sound effects and music in the game.
Definition sound_effects.hpp:21
static void change_music_track(Mix_Music *music_file, int fade_out_duration=500, int fade_in_duration=500, int volume=MIX_MAX_VOLUME/3)
Changes background music with fade effect.
Definition sound_effects.cpp:24