The NEW Pong Game V13.2.1
An interesting implemnettaion of the pong game
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invisible_power.hpp
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1
8#ifndef INVISIBLE_POWER_HPP
9#define INVISIBLE_POWER_HPP
10#include <SDL.h>
11#include <SDL_ttf.h>
12#include <cstdlib>
13#include <ctime>
14#include <cmath>
15
16#include "ball_base.hpp"
17#include "power.hpp"
18
26class InvisiblePower : public Power
27{
28public:
34 InvisiblePower(int screen_width, int screen_height);
35
43 void update(float time, BallBase *Ball, SDL_Renderer *renderer); // no need for override becase the declaration is completly different (do not share the same arguments structure)
44
49 void render(SDL_Renderer *renderer) override;
50
55 void reset(int screen_width) override;
56
61 void set_initialisation(bool init) { initialisation = init; }
62
63private:
64 float repeat;
66};
67
68#endif
Base class for all ball types in the game.
SDL_Renderer * renderer
Definition ball_test.cpp:25
Abstract base class for all ball types in the game.
Definition ball_base.hpp:23
Power-up that makes the ball temporarily invisible.
Definition invisible_power.hpp:27
float repeat
Definition invisible_power.hpp:64
void reset(int screen_width) override
Resets the power to a new random position.
Definition invisible_power.cpp:171
InvisiblePower(int screen_width, int screen_height)
Constructor for the InvisiblePower class.
Definition invisible_power.cpp:22
void set_initialisation(bool init)
Sets the initialization flag.
Definition invisible_power.hpp:61
bool initialisation
Definition invisible_power.hpp:65
void update(float time, BallBase *Ball, SDL_Renderer *renderer)
Updates the power's position and the ball's visibility.
Definition invisible_power.cpp:39
void render(SDL_Renderer *renderer) override
Renders the power as a star on screen.
Definition invisible_power.cpp:107
Class representing power-up items that affect gameplay.
Definition power.hpp:27
Header defining the Power class for special game effects.