The NEW Pong Game V13.2.1
An interesting implemnettaion of the pong game
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InvisiblePower Member List

This is the complete list of members for InvisiblePower, including all inherited members.

collision(BallBase *ball_type) constPower
colorPowerprotected
duration_effectPowerprotected
effect_is_activePowerprotected
heightPowerprotected
initialisationInvisiblePowerprivate
InvisiblePower(int screen_width, int screen_height)InvisiblePower
is_activePowerprotected
playPowerprotected
Power(int screen_width, int screen_height)Power
power_texturePowerprotected
render(SDL_Renderer *renderer) overrideInvisiblePowervirtual
repeatInvisiblePowerprivate
reset(int screen_width) overrideInvisiblePowervirtual
set_effect_is_active(bool active)Power
set_initialisation(bool init)InvisiblePower
set_is_active(bool active)Power
speedPowerprotected
update(float time, BallBase *Ball, SDL_Renderer *renderer)InvisiblePower
Power::update(float time, Paddle *racket1, Paddle *racket2, SDL_Renderer *renderer, BallBase *ball)Powervirtual
widthPowerprotected
xPowerprotected
yPowerprotected