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The NEW Pong Game V13.2.1
An interesting implemnettaion of the pong game
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This is the complete list of members for InversiblePower, including all inherited members.
collision(BallBase *ball_type) const | Power | |
color | Power | protected |
duration_effect | Power | protected |
effect_is_active | Power | protected |
height | Power | protected |
inverse_paddle | InversiblePower | private |
InversiblePower(int screen_width, int screen_height) | InversiblePower | |
is_active | Power | protected |
play | Power | protected |
Power(int screen_width, int screen_height) | Power | |
power_texture | Power | protected |
render(SDL_Renderer *renderer) override | InversiblePower | virtual |
repeat | InversiblePower | private |
reset(int screen_width) override | InversiblePower | virtual |
set_effect_is_active(bool active) | Power | |
set_is_active(bool active) | Power | |
speed | Power | protected |
update(float time, Paddle *racket1, Paddle *racket2, SDL_Renderer *renderer, BallBase *ball) override | InversiblePower | virtual |
width | Power | protected |
x | Power | protected |
y | Power | protected |